Reflective Statement - E.J. Borja
In the beginning of this course, I was in a group with Ivo and Gary. We were given the learning subject of Tension and Compression. As a group, Gary and I were in class a lot, brainstorming ideas and testing out games that had a similar design to what we had in mind for our game artefact. We came up with many ideas and picked out a few reasonable ones. Unfortunately, our group wasn’t to last, as because of the infrequency of Ivo’s attendance, the group disbanded and merged into some of the others. The disbanding was decided by the agreement that it would be too strenuous to do the given assignment with only two members.
I was accepted into the Apollenations group, which consisted of David, Jio and Charles. Not wanting to waste any time, I discussed with the group to find out what duties I would receive in the team. Since all of the creative input tasks were taken up; as Jio, David and Charles had already decided the games design, with Jio as the game’s artist/designer and team head, David as the appointed game programmer and game artefact designer and Charles as the team’s audio technician and quiz writer, I was assigned the task of creating the groups game design document.
At the time, I was sure that it was best if I were to be the one to design the game’s design document, which would allow me to gain an understanding of how the group worked and their direction (because, at this point, all the groups had undergone their brainstorming phase and were on the same wavelength).
Unfortunately, I only realized late into the game’s production, that I, as a group member, would have had no creative input to the game, and would not be able to get much credit for any of the work. I thus began to inquire more and input ideas and try to test out the game as much as possible.
Regrettably, just before getting to start with this, I was stricken with illness and missed out on quite a few group discussions, throwing me out of sync with the group’s work. Reflecting back onto it, I could have dealt with it much better, but I had missed too much of the interaction with the group. So it may have seemed like I wasn’t even doing much in the group. On top of that, I was also booked to abroad, and to arrive not too late into the start of the next semester; this, on top of my absences had alienated me from the group.
But I would not let that deter me. I continued to test and input as much as I could. Testing and evaluating as much of the game as I could, so that I would be able to add that research to my role in the team.
Looking back at what I had managed to get done, I did not have a very creative role in the group, but I have strived hard with what I DID have. And I have worked it as hard as I could to get it to a presentable standard.
I have learnt much from my experiences in this group, and it has allowed me to understand the value of the individual work of the members of the group and of the join effort that it took to bring the game to the standard that it is.
Both Jio and David were very professional with their time constraints when working their respective team roles, and Charles, although I was worried in the beginning that there wouldn’t be a lot coming from him, my worries were groundless, and he had managed his time well to give a lot of improvement to the game and its work overhaul.







